Sagardia, Mikel and Stouraitis, Theodoros and Lopes e Silva, Joao (2014) Integration of a Haptic Rendering Algorithm Based on Voxelized and Point-Sampled Structures into the Physics Engine Bullet. In: IEEE 3D User Interfaces 2014. IEEE 3D User Interfaces 2014, 29.-30. März 2014, Minneapolis, USA.
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Abstract
We present the evaluation of a haptic rendering algorithm based on the Voxmap-Pointshell algorithm which was integrated in the physics engine Bullet. Our algorithm uses voxelized distance fields and multi-resolution point-sampled representations and it is able to compute collision forces between arbitrary complex bodies at 1 kHz. Current experiments show that the integrated algorithm outperforms standard collision detection engines in Bullet in terms of speed if high resolutions and accuracies are required, enabling physically more realistic behaviors.
Item URL in elib: | https://elib.dlr.de/89582/ | ||||||||||||
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Document Type: | Conference or Workshop Item (Poster) | ||||||||||||
Title: | Integration of a Haptic Rendering Algorithm Based on Voxelized and Point-Sampled Structures into the Physics Engine Bullet | ||||||||||||
Authors: |
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Date: | March 2014 | ||||||||||||
Journal or Publication Title: | IEEE 3D User Interfaces 2014 | ||||||||||||
Refereed publication: | Yes | ||||||||||||
Open Access: | Yes | ||||||||||||
Gold Open Access: | No | ||||||||||||
In SCOPUS: | No | ||||||||||||
In ISI Web of Science: | No | ||||||||||||
Status: | Published | ||||||||||||
Keywords: | Computational Geometry, Object Modeling, Geometric algorithms, Object hierarchies, Three-Dimensional Graphics and Realism, Animation, Virtual reality | ||||||||||||
Event Title: | IEEE 3D User Interfaces 2014 | ||||||||||||
Event Location: | Minneapolis, USA | ||||||||||||
Event Type: | international Conference | ||||||||||||
Event Dates: | 29.-30. März 2014 | ||||||||||||
HGF - Research field: | Aeronautics, Space and Transport | ||||||||||||
HGF - Program: | Space | ||||||||||||
HGF - Program Themes: | Space System Technology | ||||||||||||
DLR - Research area: | Raumfahrt | ||||||||||||
DLR - Program: | R SY - Space System Technology | ||||||||||||
DLR - Research theme (Project): | R - On-Orbit Servicing [SY] | ||||||||||||
Location: | Oberpfaffenhofen | ||||||||||||
Institutes and Institutions: | Institute of Robotics and Mechatronics (since 2013) > Autonomy and Teleoperation | ||||||||||||
Deposited By: | Sagardia, Mikel | ||||||||||||
Deposited On: | 19 Dec 2014 13:53 | ||||||||||||
Last Modified: | 29 Mar 2023 00:19 |
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- Integration of a Haptic Rendering Algorithm Based on Voxelized and Point-Sampled Structures into the Physics Engine Bullet. (deposited 19 Dec 2014 13:53) [Currently Displayed]
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