Sagardia, Mikel und Stouraitis, Theodoros und Lopes e Silva, Joao (2014) Integration of a Haptic Rendering Algorithm Based on Voxelized and Point-Sampled Structures into the Physics Engine Bullet. In: IEEE 3D User Interfaces 2014. IEEE 3D User Interfaces 2014, 2014-03-29 - 2014-03-30, Minneapolis, USA.
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Kurzfassung
We present the evaluation of a haptic rendering algorithm based on the Voxmap-Pointshell algorithm which was integrated in the physics engine Bullet. Our algorithm uses voxelized distance fields and multi-resolution point-sampled representations and it is able to compute collision forces between arbitrary complex bodies at 1 kHz. Current experiments show that the integrated algorithm outperforms standard collision detection engines in Bullet in terms of speed if high resolutions and accuracies are required, enabling physically more realistic behaviors.
elib-URL des Eintrags: | https://elib.dlr.de/89582/ | ||||||||||||||||
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Dokumentart: | Konferenzbeitrag (Poster) | ||||||||||||||||
Titel: | Integration of a Haptic Rendering Algorithm Based on Voxelized and Point-Sampled Structures into the Physics Engine Bullet | ||||||||||||||||
Autoren: |
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Datum: | März 2014 | ||||||||||||||||
Erschienen in: | IEEE 3D User Interfaces 2014 | ||||||||||||||||
Referierte Publikation: | Ja | ||||||||||||||||
Open Access: | Ja | ||||||||||||||||
Gold Open Access: | Nein | ||||||||||||||||
In SCOPUS: | Nein | ||||||||||||||||
In ISI Web of Science: | Nein | ||||||||||||||||
Status: | veröffentlicht | ||||||||||||||||
Stichwörter: | Computational Geometry, Object Modeling, Geometric algorithms, Object hierarchies, Three-Dimensional Graphics and Realism, Animation, Virtual reality | ||||||||||||||||
Veranstaltungstitel: | IEEE 3D User Interfaces 2014 | ||||||||||||||||
Veranstaltungsort: | Minneapolis, USA | ||||||||||||||||
Veranstaltungsart: | internationale Konferenz | ||||||||||||||||
Veranstaltungsbeginn: | 29 März 2014 | ||||||||||||||||
Veranstaltungsende: | 30 März 2014 | ||||||||||||||||
HGF - Forschungsbereich: | Luftfahrt, Raumfahrt und Verkehr | ||||||||||||||||
HGF - Programm: | Raumfahrt | ||||||||||||||||
HGF - Programmthema: | Technik für Raumfahrtsysteme | ||||||||||||||||
DLR - Schwerpunkt: | Raumfahrt | ||||||||||||||||
DLR - Forschungsgebiet: | R SY - Technik für Raumfahrtsysteme | ||||||||||||||||
DLR - Teilgebiet (Projekt, Vorhaben): | R - On-Orbit Servicing [SY] | ||||||||||||||||
Standort: | Oberpfaffenhofen | ||||||||||||||||
Institute & Einrichtungen: | Institut für Robotik und Mechatronik (ab 2013) > Autonomie und Fernprogrammierung | ||||||||||||||||
Hinterlegt von: | Sagardia, Mikel | ||||||||||||||||
Hinterlegt am: | 19 Dez 2014 13:53 | ||||||||||||||||
Letzte Änderung: | 24 Apr 2024 19:55 |
Verfügbare Versionen dieses Eintrags
- Integration of a Haptic Rendering Algorithm Based on Voxelized and Point-Sampled Structures into the Physics Engine Bullet. (deposited 19 Dez 2014 13:53) [Gegenwärtig angezeigt]
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