Sagardia, Mikel und Stouraitis, Theodoros und Lopes e Silva, Joao (2014) Integration of a Haptic Rendering Algorithm Based on Voxelized and Point-Sampled Structures into the Physics Engine Bullet. In: IEEE 3D User Interfaces 2014. IEEE 3D User Interfaces 2014, 2014-03-29 - 2014-03-30, Minneapolis, USA.
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Kurzfassung
We present the evaluation of a haptic rendering algorithm based on the Voxmap-Pointshell algorithm which was integrated in the physics engine Bullet. Our algorithm uses voxelized distance fields and multi-resolution point-sampled representations and it is able to compute collision forces between arbitrary complex bodies at 1 kHz. Current experiments show that the integrated algorithm outperforms standard collision detection engines in Bullet in terms of speed if high resolutions and accuracies are required, enabling physically more realistic behaviors.
| elib-URL des Eintrags: | https://elib.dlr.de/89582/ | ||||||||||||||||
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| Dokumentart: | Konferenzbeitrag (Poster) | ||||||||||||||||
| Titel: | Integration of a Haptic Rendering Algorithm Based on Voxelized and Point-Sampled Structures into the Physics Engine Bullet | ||||||||||||||||
| Autoren: |
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| Datum: | März 2014 | ||||||||||||||||
| Erschienen in: | IEEE 3D User Interfaces 2014 | ||||||||||||||||
| Referierte Publikation: | Ja | ||||||||||||||||
| Open Access: | Ja | ||||||||||||||||
| Gold Open Access: | Nein | ||||||||||||||||
| In SCOPUS: | Nein | ||||||||||||||||
| In ISI Web of Science: | Nein | ||||||||||||||||
| Status: | veröffentlicht | ||||||||||||||||
| Stichwörter: | Computational Geometry, Object Modeling, Geometric algorithms, Object hierarchies, Three-Dimensional Graphics and Realism, Animation, Virtual reality | ||||||||||||||||
| Veranstaltungstitel: | IEEE 3D User Interfaces 2014 | ||||||||||||||||
| Veranstaltungsort: | Minneapolis, USA | ||||||||||||||||
| Veranstaltungsart: | internationale Konferenz | ||||||||||||||||
| Veranstaltungsbeginn: | 29 März 2014 | ||||||||||||||||
| Veranstaltungsende: | 30 März 2014 | ||||||||||||||||
| HGF - Forschungsbereich: | Luftfahrt, Raumfahrt und Verkehr | ||||||||||||||||
| HGF - Programm: | Raumfahrt | ||||||||||||||||
| HGF - Programmthema: | Technik für Raumfahrtsysteme | ||||||||||||||||
| DLR - Schwerpunkt: | Raumfahrt | ||||||||||||||||
| DLR - Forschungsgebiet: | R SY - Technik für Raumfahrtsysteme | ||||||||||||||||
| DLR - Teilgebiet (Projekt, Vorhaben): | R - On-Orbit Servicing [SY] | ||||||||||||||||
| Standort: | Oberpfaffenhofen | ||||||||||||||||
| Institute & Einrichtungen: | Institut für Robotik und Mechatronik (ab 2013) > Autonomie und Fernprogrammierung | ||||||||||||||||
| Hinterlegt von: | Sagardia, Mikel | ||||||||||||||||
| Hinterlegt am: | 19 Dez 2014 13:53 | ||||||||||||||||
| Letzte Änderung: | 24 Apr 2024 19:55 |
Verfügbare Versionen dieses Eintrags
- Integration of a Haptic Rendering Algorithm Based on Voxelized and Point-Sampled Structures into the Physics Engine Bullet. (deposited 19 Dez 2014 13:53) [Gegenwärtig angezeigt]
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