Lucente, Giovanni and Maarssoe, Mikkel Skov and Konthala, Sanath Himasekhar and Abulehia, Anas and Dariani, Reza and Schindler, Julian (2024) DeepGame-TP: Integrating Dynamic Game Theory and Deep Learning for Trajectory Planning. IEEE Open Journal of Intelligent Transportation Systems, 5, pp. 873-888. IEEE - Institute of Electrical and Electronics Engineers. doi: 10.1109/OJITS.2024.3515270. ISSN 2687-7813.
|
PDF
- Published version
6MB |
Official URL: https://ieeexplore.ieee.org/document/10793110
Abstract
Trajectory planning for automated vehicles in traffic has been challenging task and a hot topic in recent research. The need for flexibility, transparency, interpretability and predictability poses challenges in deploying data-driven approaches in this safety-critical application. This paper proposes DeepGame-TP, a game-theoretical trajectory planner that uses deep learning to model each agent's cost function and adjust it based on observed behavior. In particular, a LSTM network predicts each agent's desired speed, forming a penalizing term that reflects aggressiveness in the cost function. Experiments demonstrated significant advantages of this innovative framework, highlighting the adaptability of DeepGame-TP in intersection, overtaking, car following and merging scenarios. It effectively avoids dangerous situations that could arise from incorrect cost function estimates. The approach is suitable for real-time applications, solving the Generalized Nash Equilibrium Problem (GNEP) in scenarios with up to four vehicles in under 100 milliseconds on average.
| Item URL in elib: | https://elib.dlr.de/211671/ | ||||||||||||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Document Type: | Article | ||||||||||||||||||||||||||||
| Title: | DeepGame-TP: Integrating Dynamic Game Theory and Deep Learning for Trajectory Planning | ||||||||||||||||||||||||||||
| Authors: |
| ||||||||||||||||||||||||||||
| Date: | October 2024 | ||||||||||||||||||||||||||||
| Journal or Publication Title: | IEEE Open Journal of Intelligent Transportation Systems | ||||||||||||||||||||||||||||
| Refereed publication: | Yes | ||||||||||||||||||||||||||||
| Open Access: | Yes | ||||||||||||||||||||||||||||
| Gold Open Access: | Yes | ||||||||||||||||||||||||||||
| In SCOPUS: | Yes | ||||||||||||||||||||||||||||
| In ISI Web of Science: | Yes | ||||||||||||||||||||||||||||
| Volume: | 5 | ||||||||||||||||||||||||||||
| DOI: | 10.1109/OJITS.2024.3515270 | ||||||||||||||||||||||||||||
| Page Range: | pp. 873-888 | ||||||||||||||||||||||||||||
| Publisher: | IEEE - Institute of Electrical and Electronics Engineers | ||||||||||||||||||||||||||||
| ISSN: | 2687-7813 | ||||||||||||||||||||||||||||
| Status: | Published | ||||||||||||||||||||||||||||
| Keywords: | deep learning, generalized nash equilibrium, dynamic game, lstm, trajectory planning | ||||||||||||||||||||||||||||
| HGF - Research field: | Aeronautics, Space and Transport | ||||||||||||||||||||||||||||
| HGF - Program: | Transport | ||||||||||||||||||||||||||||
| HGF - Program Themes: | Road Transport | ||||||||||||||||||||||||||||
| DLR - Research area: | Transport | ||||||||||||||||||||||||||||
| DLR - Program: | V ST Straßenverkehr | ||||||||||||||||||||||||||||
| DLR - Research theme (Project): | V - KoKoVI - Koordinierter kooperativer Verkehr mit verteilter, lernender Intelligenz | ||||||||||||||||||||||||||||
| Location: | Braunschweig | ||||||||||||||||||||||||||||
| Institutes and Institutions: | Institute of Transportation Systems > Cooperative Systems, BS | ||||||||||||||||||||||||||||
| Deposited By: | Lucente, Giovanni | ||||||||||||||||||||||||||||
| Deposited On: | 13 Jan 2025 15:58 | ||||||||||||||||||||||||||||
| Last Modified: | 16 Jan 2025 13:08 |
Repository Staff Only: item control page