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Filtering joystick data for shooter design really matters

Lürig, Christoph and Carstengerdes, Nils (2011) Filtering joystick data for shooter design really matters. In: Entertainment Computing - ICEC 2011: 10th International Conference, ICEC 2011, Vancouver, Canada, October 5-8, 2011. Proceedings, 6972, pp. 264-269. Springer. International Conference on Entertainment Computing, 05. - 08. Okt. 2011, Vancouver, Kanada. ISBN 978-3-642-24499-5. ISSN 0302-9743.

Full text not available from this repository.

Official URL: http://link.springer.com/chapter/10.1007%2F978-3-642-24500-8_28

Abstract

Designing satisfactory, quick and precise control schemes for shooters on consoles remains one of the major game play programming challenges today. Besides the application of game situation specific control aids like soft locking even simple and game unspecific filtering approaches can improve the control quality significantly. In this paper we will objectify and quantify this effect that is well known among game developers as heuristic knowledge.

Item URL in elib:https://elib.dlr.de/71355/
Document Type:Conference or Workshop Item (Speech)
Title:Filtering joystick data for shooter design really matters
Authors:
AuthorsInstitution or Email of AuthorsAuthor's ORCID iDORCID Put Code
Lürig, ChristophUNSPECIFIEDUNSPECIFIEDUNSPECIFIED
Carstengerdes, NilsUNSPECIFIEDhttps://orcid.org/0000-0002-4056-1502UNSPECIFIED
Date:October 2011
Journal or Publication Title:Entertainment Computing - ICEC 2011: 10th International Conference, ICEC 2011, Vancouver, Canada, October 5-8, 2011. Proceedings
Refereed publication:Yes
Open Access:No
Gold Open Access:No
In SCOPUS:No
In ISI Web of Science:No
Volume:6972
Page Range:pp. 264-269
Editors:
EditorsEmailEditor's ORCID iDORCID Put Code
Anacleto, JuniaUniversidade Federal de São Carlos (UFSCar), São Carlos, SP, BrasilUNSPECIFIEDUNSPECIFIED
Fels, SidneyDept. of Electrical and Computer Engineering, University of British Columbia, 2356 Main Mall, Vancouver, BC, CanadaUNSPECIFIEDUNSPECIFIED
Graham, NicholasSchool of Computing, Queen's University, 2356 Main Mall, Kingston, Ontario, CanadaUNSPECIFIEDUNSPECIFIED
Kapralos, BillSchool of Computing, University of Ontario Institute of Technology, 2356 Main Mall, Oshawa, ON, CanadaUNSPECIFIEDUNSPECIFIED
Saif El-Nasr, MagySchool of Computing, Northeastern University, 2356 Main Mall, Boston, MA, CanadaUNSPECIFIEDUNSPECIFIED
Stanley, KevinDepartment of Computer Science, University of Saskatchewan, 110 Science Place, Saskatoon, SK S7N 5C9, CanadaUNSPECIFIEDUNSPECIFIED
Publisher:Springer
Series Name:Lecture Notes in Computer Science
ISSN:0302-9743
ISBN:978-3-642-24499-5
Status:Published
Keywords:game design; filter algorithm
Event Title:International Conference on Entertainment Computing
Event Location:Vancouver, Kanada
Event Type:international Conference
Event Dates:05. - 08. Okt. 2011
Organizer:International Federation for Information Processing
HGF - Research field:Aeronautics, Space and Transport
HGF - Program:other
HGF - Program Themes:other
DLR - Research area:Aeronautics
DLR - Program:L - no assignment
DLR - Research theme (Project):L - no assignment (old)
Location: Braunschweig
Institutes and Institutions:Institute of Flight Guidance > Systemergonomy
Deposited By: Carstengerdes, Dr. Nils
Deposited On:26 Oct 2011 10:07
Last Modified:16 Mar 2021 18:44

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