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Physically Based Real-Time Rendering of Eclipses

Schneegans, Simon and Gilg, Jonas and Ahlers, Volker and Zachmann, Gabriel and Gerndt, Andreas (2025) Physically Based Real-Time Rendering of Eclipses. Computer Graphics Forum (44). Wiley. doi: 10.1111/cgf.70017. ISSN 0167-7055.

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Official URL: https://onlinelibrary.wiley.com/doi/10.1111/cgf.70017

Abstract

We present a novel approach for simulating eclipses, incorporating effects of light scattering and refraction in the occluder's atmosphere. Our approach not only simulates the eclipse shadow, but also allows for watching the Sun being eclipsed by the occluder. The latter is a spectacular sight which has never been seen by human eyes: For an observer on the lunar surface, the atmosphere around Earth turns into a glowing red ring as sunlight is refracted around the planet. To simulate this, we add three key contributions: First, we extend the Bruneton atmosphere model to simulate refraction. This allows light rays to be bent into the shadow cone. Refraction also adds realism to the atmosphere as it deforms and displaces the Sun during sunrise and sunset. Second, we show how to precompute the eclipse shadow using this extended atmosphere model. Third, we show how to efficiently visualize the glowing atmosphere ring around the occluder. Our approach produces visually accurate results suited for scientific visualizations, science communication, and video games. It is not limited to the Earth-Moon system, but can also be used to simulate the shadow of Mars and potentially other bodies. We demonstrate the physical soundness of our approach by comparing the results to reference data. Because no data is available for eclipses beyond the Earth-Moon system, we predict how an eclipse on a Martian moon will look like. Our implementation is available under the terms of the MIT license.

Item URL in elib:https://elib.dlr.de/215927/
Document Type:Article
Title:Physically Based Real-Time Rendering of Eclipses
Authors:
AuthorsInstitution or Email of AuthorsAuthor's ORCID iDORCID Put Code
Schneegans, SimonSimon.Schneegans (at) dlr.dehttps://orcid.org/0000-0003-1847-4135190452342
Gilg, JonasJonas.Gilg (at) dlr.dehttps://orcid.org/0000-0001-9130-0778190452352
Ahlers, VolkerUniversity of Applied Sciences and Arts, Hannoverhttps://orcid.org/0000-0003-2307-6553UNSPECIFIED
Zachmann, GabrielUniversity of BremenUNSPECIFIEDUNSPECIFIED
Gerndt, AndreasAndreas.Gerndt (at) dlr.dehttps://orcid.org/0000-0002-0409-8573UNSPECIFIED
Date:2025
Journal or Publication Title:Computer Graphics Forum
Refereed publication:Yes
Open Access:Yes
Gold Open Access:No
In SCOPUS:Yes
In ISI Web of Science:Yes
DOI:10.1111/cgf.70017
Publisher:Wiley
ISSN:0167-7055
Status:Published
Keywords:real-time rendering, solar eclipses, lunar eclipses
HGF - Research field:Aeronautics, Space and Transport
HGF - Program:Space
HGF - Program Themes:Space System Technology
DLR - Research area:Raumfahrt
DLR - Program:R SY - Space System Technology
DLR - Research theme (Project):R - Tasks SISTEC
Location: Braunschweig
Institutes and Institutions:Institute of Software Technology
Deposited By: Schneegans, Simon
Deposited On:25 Aug 2025 13:35
Last Modified:07 Nov 2025 11:21

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