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Comparing Photorealism in Game Engines for Synthetic Maritime Computer Vision Datasets

Sharma, Kashish and Carrillo Perez, Borja Jesus and Barnes, Sarah (2024) Comparing Photorealism in Game Engines for Synthetic Maritime Computer Vision Datasets. In: 4th European Workshop on Maritime Systems, Resilience and Security 2024 (MARESEC 24). 4th European Workshop on Maritime Systems, Resilience and Security 2024 (MARESEC 24), 2024-06-06 - 2024-06-07, Bremerhaven, Deutschland. doi: 10.5281/zenodo.14214926.

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Official URL: https://zenodo.org/records/14214926

Abstract

Computer vision for real-world applications faces data acquisition challenges, including accessibility, high costs, difficulty in obtaining diversity in scenarios or environmental conditions. Synthetic data usage has surged as a solution to these obstacles. Leveraging game engines for synthetic dataset creation effectively enriches training datasets with increased diversity and richness. The choice of the game engine, pivotal for generating photorealistic simulations, may influence synthetic data quality. This study compares Unity Engine's and Unreal Engine's capabilities in generating synthetic maritime datasets to support ship recognition applications. To this end, the realworld maritime dataset ShipSG has been replicated in the corresponding game engines to create the same scenarios. The performance of the generated synthetic datasets is benchmarked against the real-world ShipSG dataset using the object recognition model YOLOv8. Furthermore, the comparison evaluates various photorealistic parameters found in the dataset images to determine the optimal configuration for improving performance with YOLOv8. The datasets generated using the Unity Engine, with all photorealistic effects present and the one with no lens distortion, achieved the highest accuracy in ship recognition with a mAP of 72.3%. Both configurations of the synthetic datasets were utilised to augment the ShipSG dataset to train YOLOv8. The configuration with all photorealistic parameters in place provides the highest mAP increase, of 0.4% compared with YOLOv8 performance on ShipSG when no synthetic data is used. This evidence underscores that utilising game engines can effectively support and enhance ship recognition tasks.

Item URL in elib:https://elib.dlr.de/211642/
Document Type:Conference or Workshop Item (Speech)
Title:Comparing Photorealism in Game Engines for Synthetic Maritime Computer Vision Datasets
Authors:
AuthorsInstitution or Email of AuthorsAuthor's ORCID iDORCID Put Code
Sharma, Kashishkashish (at) uni-bremen.deUNSPECIFIEDUNSPECIFIED
Carrillo Perez, Borja JesusBorja.CarrilloPerez (at) dlr.deUNSPECIFIEDUNSPECIFIED
Barnes, SarahSarah.Barnes (at) dlr.deUNSPECIFIEDUNSPECIFIED
Date:2024
Journal or Publication Title:4th European Workshop on Maritime Systems, Resilience and Security 2024 (MARESEC 24)
Refereed publication:Yes
Open Access:Yes
Gold Open Access:No
In SCOPUS:No
In ISI Web of Science:No
DOI:10.5281/zenodo.14214926
Status:Published
Keywords:Synthetic Data Generation, Game Engines, Photorealism, Maritime Computer Vision, YOLOv8
Event Title:4th European Workshop on Maritime Systems, Resilience and Security 2024 (MARESEC 24)
Event Location:Bremerhaven, Deutschland
Event Type:international Conference
Event Start Date:6 June 2024
Event End Date:7 June 2024
HGF - Research field:other
HGF - Program:other
HGF - Program Themes:other
DLR - Research area:no assignment
DLR - Program:no assignment
DLR - Research theme (Project):no assignment
Location: Bremerhaven
Institutes and Institutions:Institute for the Protection of Maritime Infrastructures > Maritime Security Technologies
Deposited By: Carrillo Perez, Borja Jesus
Deposited On:14 Jan 2025 08:10
Last Modified:29 Jan 2025 13:27

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