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A game engine-based millimeter wave radar simulation

Ciarambino, Marco and Chen, Yung-Yu and Peinecke, Niklas (2021) A game engine-based millimeter wave radar simulation. In: Proceedings of SPIE - The International Society for Optical Engineering, 117590. SPIE Press. Virtual, Augmented, and Mixed Reality (XR) Technology for Multi-Domain Operations II, 12.-15. Apr. 2021, Los Angeles, USA. doi: 10.1117/12.2587595. ISSN 0277-786X.

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Official URL: http://dx.doi.org/10.1117/12.2587595

Abstract

A well-known possibility to develop and test unmanned aerial vehicles is the simulation of vehicles and environment in commercial game engines. The simulation of sensors adds valuable capabilities to these simulations. This paper aims to present a millimeter wave radar implementation for the AirSim plugin in Unreal Engine. To obtain the radar response, we use Unreal Engine and AirSim rendering outputs of surfaces normal components, semantic segmentation of various objects in the scene, and depth distance from the camera. In particular, we calculate the radar cross section for each object present in the scene separately, being thus able to have different material characteristics for different entities. To compute the power return, we take into account atmospheric attenuation of the signal, based on wavelength of the radar wave, the gain of the antenna of the radar, and the transmitted power. For greater realism we add noise in different stages of the simulation. Future works to improve the usability and the performance of the simulator are presented.

Item URL in elib:https://elib.dlr.de/141781/
Document Type:Conference or Workshop Item (Speech)
Title:A game engine-based millimeter wave radar simulation
Authors:
AuthorsInstitution or Email of AuthorsAuthor's ORCID iD
Ciarambino, MarcoVolocopter GmbHUNSPECIFIED
Chen, Yung-YuVolocopter GmbHUNSPECIFIED
Peinecke, NiklasNiklas.Peinecke (at) dlr.dehttps://orcid.org/0000-0002-6683-2323
Date:12 April 2021
Journal or Publication Title:Proceedings of SPIE - The International Society for Optical Engineering
Refereed publication:Yes
Open Access:No
Gold Open Access:No
In SCOPUS:Yes
In ISI Web of Science:No
Volume:117590
DOI :10.1117/12.2587595
Editors:
EditorsEmailEditor's ORCID iD
Dennison, Mark S.CCDC Army Research Lab.UNSPECIFIED
Krum, David M.California State Univ.UNSPECIFIED
Sanders-Reed, John N.Image & Video Exploitation Technologies, LLCUNSPECIFIED
Publisher:SPIE Press
Series Name:Proceedings of the SPIE
ISSN:0277-786X
Status:Published
Keywords:Radar Simulation, Game Engines, Real-time Simulation, Autonomous Vehicles, GPU-based Simulation
Event Title:Virtual, Augmented, and Mixed Reality (XR) Technology for Multi-Domain Operations II
Event Location:Los Angeles, USA
Event Type:international Conference
Event Dates:12.-15. Apr. 2021
Organizer:SPIE
HGF - Research field:other
HGF - Program:other
HGF - Program Themes:other
DLR - Research area:Aeronautics
DLR - Program:L DT - Defense Technology
DLR - Research theme (Project):L - Reconnaissance
Location: Braunschweig
Institutes and Institutions:Institute of Flight Guidance > Pilot Assistance
Deposited By: Peinecke, Dr.rer.nat. Niklas
Deposited On:05 May 2021 10:22
Last Modified:10 Feb 2022 08:50

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