Peinecke, Niklas and Ernst, Johannes Maria (2018) Integrating Legacy ESVS Displays in the Unity Game Engine. In: Proceedings of SPIE - The International Society for Optical Engineering, 10642. SPIE Press. SPIE Defense + Commercial Sensing, 2018-04-15 - 2018-04-19, Orlando, FL, USA. doi: 10.1117/12.2305694.
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Abstract
Current augmented reality (AR) and virtual reality (VR) displays are targeted at entertainment and home education purposes. However, these headsets can be used for prototyping and developing display concepts to be used in aviation. In previous papers we have demonstrated the use of helmet mounted enhanced and synthetic vision systems (ESVS). One of the most widely used engines for VR and AR applications, the Unity game engine, supports a broad range of display hardware, but it can be challenging to integrate legacy ESVS software. We demonstrate techniques to integrate legacy software in Unity, showing advantages and drawbacks of different approaches. We detail problems in case the source software is written for a different platform, e.g., when integrating OpenGL displays in a DirectX environment. While the demonstrated techniques are implemented and tested with the Unity game engine, they can be used for other target game and render engines, too.
Item URL in elib: | https://elib.dlr.de/114637/ | ||||||||||||
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Document Type: | Conference or Workshop Item (Speech) | ||||||||||||
Title: | Integrating Legacy ESVS Displays in the Unity Game Engine | ||||||||||||
Authors: |
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Date: | 2 May 2018 | ||||||||||||
Journal or Publication Title: | Proceedings of SPIE - The International Society for Optical Engineering | ||||||||||||
Refereed publication: | Yes | ||||||||||||
Open Access: | No | ||||||||||||
Gold Open Access: | No | ||||||||||||
In SCOPUS: | Yes | ||||||||||||
In ISI Web of Science: | No | ||||||||||||
Volume: | 10642 | ||||||||||||
DOI: | 10.1117/12.2305694 | ||||||||||||
Editors: |
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Publisher: | SPIE Press | ||||||||||||
Series Name: | Proceedings of SPIE | ||||||||||||
Status: | Published | ||||||||||||
Keywords: | virtual reality, augmented reality, HMD, game engines, OpenGL, Unity, ESVS | ||||||||||||
Event Title: | SPIE Defense + Commercial Sensing | ||||||||||||
Event Location: | Orlando, FL, USA | ||||||||||||
Event Type: | international Conference | ||||||||||||
Event Start Date: | 15 April 2018 | ||||||||||||
Event End Date: | 19 April 2018 | ||||||||||||
Organizer: | SPIE | ||||||||||||
HGF - Research field: | Aeronautics, Space and Transport | ||||||||||||
HGF - Program: | Aeronautics | ||||||||||||
HGF - Program Themes: | air traffic management and operations | ||||||||||||
DLR - Research area: | Aeronautics | ||||||||||||
DLR - Program: | L AO - Air Traffic Management and Operation | ||||||||||||
DLR - Research theme (Project): | L - Efficient Flight Guidance (old) | ||||||||||||
Location: | Braunschweig | ||||||||||||
Institutes and Institutions: | Institute of Flight Guidance > Pilot Assistance | ||||||||||||
Deposited By: | Peinecke, Dr.rer.nat. Niklas | ||||||||||||
Deposited On: | 23 Oct 2017 11:12 | ||||||||||||
Last Modified: | 24 Apr 2024 20:19 |
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