elib
DLR-Header
DLR-Logo -> http://www.dlr.de
DLR Portal Home | Imprint | Privacy Policy | Contact | Deutsch
Fontsize: [-] Text [+]

Integrating Legacy ESVS Displays in the Unity Game Engine

Peinecke, Niklas and Ernst, Johannes Maria (2018) Integrating Legacy ESVS Displays in the Unity Game Engine. In: Proceedings of SPIE - The International Society for Optical Engineering, 10642. SPIE Press. SPIE Defense + Commercial Sensing, 2018-04-15 - 2018-04-19, Orlando, FL, USA. doi: 10.1117/12.2305694.

Full text not available from this repository.

Official URL: https://www.spiedigitallibrary.org/conference-proceedings-of-spie/10642/106420J/Integrating-legacy-ESVS-displays-in-the-Unity-game-engine/10.1117/12.2305694.full

Abstract

Current augmented reality (AR) and virtual reality (VR) displays are targeted at entertainment and home education purposes. However, these headsets can be used for prototyping and developing display concepts to be used in aviation. In previous papers we have demonstrated the use of helmet mounted enhanced and synthetic vision systems (ESVS). One of the most widely used engines for VR and AR applications, the Unity game engine, supports a broad range of display hardware, but it can be challenging to integrate legacy ESVS software. We demonstrate techniques to integrate legacy software in Unity, showing advantages and drawbacks of different approaches. We detail problems in case the source software is written for a different platform, e.g., when integrating OpenGL displays in a DirectX environment. While the demonstrated techniques are implemented and tested with the Unity game engine, they can be used for other target game and render engines, too.

Item URL in elib:https://elib.dlr.de/114637/
Document Type:Conference or Workshop Item (Speech)
Title:Integrating Legacy ESVS Displays in the Unity Game Engine
Authors:
AuthorsInstitution or Email of AuthorsAuthor's ORCID iDORCID Put Code
Peinecke, NiklasUNSPECIFIEDhttps://orcid.org/0000-0002-6683-2323UNSPECIFIED
Ernst, Johannes MariaUNSPECIFIEDhttps://orcid.org/0000-0001-8238-3671UNSPECIFIED
Date:2 May 2018
Journal or Publication Title:Proceedings of SPIE - The International Society for Optical Engineering
Refereed publication:Yes
Open Access:No
Gold Open Access:No
In SCOPUS:Yes
In ISI Web of Science:No
Volume:10642
DOI:10.1117/12.2305694
Editors:
EditorsEmailEditor's ORCID iDORCID Put Code
Sanders-Reed, John N.The Boeing Co.UNSPECIFIEDUNSPECIFIED
Arthur, Jarvis J.NASA Langley Research Ctr.UNSPECIFIEDUNSPECIFIED
Publisher:SPIE Press
Series Name:Proceedings of SPIE
Status:Published
Keywords:virtual reality, augmented reality, HMD, game engines, OpenGL, Unity, ESVS
Event Title:SPIE Defense + Commercial Sensing
Event Location:Orlando, FL, USA
Event Type:international Conference
Event Start Date:15 April 2018
Event End Date:19 April 2018
Organizer:SPIE
HGF - Research field:Aeronautics, Space and Transport
HGF - Program:Aeronautics
HGF - Program Themes:air traffic management and operations
DLR - Research area:Aeronautics
DLR - Program:L AO - Air Traffic Management and Operation
DLR - Research theme (Project):L - Efficient Flight Guidance (old)
Location: Braunschweig
Institutes and Institutions:Institute of Flight Guidance > Pilot Assistance
Deposited By: Peinecke, Dr.rer.nat. Niklas
Deposited On:23 Oct 2017 11:12
Last Modified:24 Apr 2024 20:19

Repository Staff Only: item control page

Browse
Search
Help & Contact
Information
electronic library is running on EPrints 3.3.12
Website and database design: Copyright © German Aerospace Center (DLR). All rights reserved.