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Multimodal Evaluation of the Differences between Real and Virtual Assemblies

Sagardia, Mikel and Hulin, Thomas (2017) Multimodal Evaluation of the Differences between Real and Virtual Assemblies. IEEE Transactions on Haptics. IEEE - Institute of Electrical and Electronics Engineers. doi: 10.1109/TOH.2017.2741488. ISSN 1939-1412.

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Official URL: http://ieeexplore.ieee.org/document/8013101/

Abstract

What are the technological bottlenecks in virtual assembly simulations with haptic feedback? To tackle this question, we present an evaluation study in which real feedback modalities are gradually replaced by synthetic ones. In particular, the effects of the following factors on the user performance and perception during virtual assemblies are analyzed: (i) a visual feedback system consisting of an nVisor head-mounted display, (ii) our haptic device HUG suited for unscaled upper-body movements, and (iii) our novel six-DoF constraint-based haptic rendering algorithm. Besides of that, the influence of (iv) real collision sounds is also examined to a lesser extent. The experimental assembly scenario consisted of three variations of peg-in-hole tasks which were performed by a total of N = 24 participants in a within-design study. The mentioned three synthetic factors (i)-(iii) gradually replaced in five degrees or steps the real feedback sources, ending up in completely virtual assembly simulations. For each of the degrees, three objective variables (completion time, collision forces, and muscular effort) and five subjective ratings (related to the perception of realism and the workload) were recorded and statistically analyzed. In order to explain subjective perception also with objective measures, reaction times of a secondary audio task performed in parallel with the assembly exercises were recorded, too. While previous works have mainly focused on differences of completion time between real and virtual manipulations, our results show how all of the mentioned twelve performance and perception indicators are influenced by each of the four varied feedback factors, building a multi-modality relationship function that maps our or similar systems and expected user responses. In general, the haptic feedback modality turned out to have the largest impact on the dependent variables, particularly the HUG interface, whereas audio cues seemed to be less significant. We quantify these previous and further qualitative statements within the domain defined by the used systems. Moreover, the relationship of our insights with related other work is discussed, and their projections are outlined.

Item URL in elib:https://elib.dlr.de/113931/
Document Type:Article
Title:Multimodal Evaluation of the Differences between Real and Virtual Assemblies
Authors:
AuthorsInstitution or Email of AuthorsAuthor's ORCID iDORCID Put Code
Sagardia, MikelUNSPECIFIEDhttps://orcid.org/0000-0001-7603-1717UNSPECIFIED
Hulin, ThomasUNSPECIFIEDhttps://orcid.org/0000-0002-3814-075XUNSPECIFIED
Date:2017
Journal or Publication Title:IEEE Transactions on Haptics
Refereed publication:Yes
Open Access:Yes
Gold Open Access:No
In SCOPUS:Yes
In ISI Web of Science:Yes
DOI:10.1109/TOH.2017.2741488
Publisher:IEEE - Institute of Electrical and Electronics Engineers
ISSN:1939-1412
Status:Published
Keywords:haptic rendering, haptic interfaces, multi-modal virtual reality, evaluation, user studies
HGF - Research field:Aeronautics, Space and Transport
HGF - Program:Space
HGF - Program Themes:Space System Technology
DLR - Research area:Raumfahrt
DLR - Program:R SY - Space System Technology
DLR - Research theme (Project):R - OOS: Virtual Reality [SY]
Location: Oberpfaffenhofen
Institutes and Institutions:Institute of Robotics and Mechatronics (since 2013)
Deposited By: Sagardia, Mikel
Deposited On:07 Dec 2017 16:07
Last Modified:03 Nov 2023 14:09

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