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Fast and Accurate Distance, Penetration, and Collision Queries Using Point-Sphere Trees and Distance Fields

Sagardia, Mikel und Hulin, Thomas (2013) Fast and Accurate Distance, Penetration, and Collision Queries Using Point-Sphere Trees and Distance Fields. SIGGRAPH 2013, 2013-07-21 - 2013-07-25, Anaheim, USA. doi: 10.1145/2503385.2503476.

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Offizielle URL: https://dl.acm.org/doi/10.1145/2503385.2503476

Kurzfassung

Collision detection, force computation, and proximity queries are fundamental in interactive gaming, assembly simulations, or virtual prototyping. However, many available methods have to find a trade-off between the accuracy and the high computational speed required by haptics (1 kHz). [McNeely et al. 2006] presented the Voxmap-Pointshell (VPS) Algorithm, which enabled more reliable six-DoF haptic rendering between complex geometries than other approaches based on polygonal data structures. For each colliding object pair, this approach uses (i) a voxelmap or voxelized representation of one object and (ii) a pointshell or point-sampled representation of the other object (see Figure 2). In each cycle, the penetration of the points in the voxelized object is computed, which yields the collision force. [Barbic and James 2008] extended the VPS Algorithm to support deformable objects. This approach builds hierarchical data structures and distance fields that are updated during simulation as the objects deform. We present a haptic rendering algorithm for rigid bodies based on the VPS Algorithm which also uses hierarchies and distance fields. Yet, our data structures are optimized for fast and accurate collision and proximity queries rather than for deformation simulations.

elib-URL des Eintrags:https://elib.dlr.de/82751/
Dokumentart:Konferenzbeitrag (Poster)
Titel:Fast and Accurate Distance, Penetration, and Collision Queries Using Point-Sphere Trees and Distance Fields
Autoren:
AutorenInstitution oder E-Mail-AdresseAutoren-ORCID-iDORCID Put Code
Sagardia, MikelMikel.Sagardia (at) dlr.dehttps://orcid.org/0000-0001-7603-1717NICHT SPEZIFIZIERT
Hulin, ThomasThomas.Hulin (at) dlr.dehttps://orcid.org/0000-0002-3814-075XNICHT SPEZIFIZIERT
Datum:21 Juli 2013
Open Access:Ja
Gold Open Access:Nein
In SCOPUS:Nein
In ISI Web of Science:Nein
DOI:10.1145/2503385.2503476
Status:veröffentlicht
Stichwörter:virtual reality, collision detection, force computation, haptic rendering
Veranstaltungstitel:SIGGRAPH 2013
Veranstaltungsort:Anaheim, USA
Veranstaltungsart:internationale Konferenz
Veranstaltungsbeginn:21 Juli 2013
Veranstaltungsende:25 Juli 2013
Veranstalter :SIGGRAPH
HGF - Forschungsbereich:Luftfahrt, Raumfahrt und Verkehr
HGF - Programm:Raumfahrt
HGF - Programmthema:Technik für Raumfahrtsysteme
DLR - Schwerpunkt:Raumfahrt
DLR - Forschungsgebiet:R SY - Technik für Raumfahrtsysteme
DLR - Teilgebiet (Projekt, Vorhaben):R - Vorhaben On-Orbit Servicing - GNC und VR (alt)
Standort: Oberpfaffenhofen
Institute & Einrichtungen:Institut für Robotik und Mechatronik (ab 2013)
Hinterlegt von: Sagardia, Mikel
Hinterlegt am:04 Jun 2025 12:49
Letzte Änderung:04 Jun 2025 12:51

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