Sagardia, Mikel und Hulin, Thomas (2013) Fast and Accurate Distance, Penetration, and Collision Queries Using Point-Sphere Trees and Distance Fields. (im Druck)
PDF
507kB |
Offizielle URL: http://s2013.siggraph.org/
Kurzfassung
Collision detection, force computation, and proximity queries are fundamental in interactive gaming, assembly simulations, or virtual prototyping. However, many available methods have to find a trade-off between the accuracy and the high computational speed required by haptics (1 kHz). [McNeely et al. 2006] presented the Voxmap-Pointshell (VPS) Algorithm, which enabled more reliable six-DoF haptic rendering between complex geometries than other approaches based on polygonal data structures. For each colliding object pair, this approach uses (i) a voxelmap or voxelized representation of one object and (ii) a pointshell or point-sampled representation of the other object (see Figure 2). In each cycle, the penetration of the points in the voxelized object is computed, which yields the collision force. [Barbic and James 2008] extended the VPS Algorithm to support deformable objects. This approach builds hierarchical data structures and distance fields that are updated during simulation as the objects deform. We present a haptic rendering algorithm for rigid bodies based on the VPS Algorithm which also uses hierarchies and distance fields. Yet, our data structures are optimized for fast and accurate collision and proximity queries rather than for deformation simulations.
elib-URL des Eintrags: | https://elib.dlr.de/82751/ | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Dokumentart: | Tagungsband | ||||||||||||
Zusätzliche Informationen: | Poster | ||||||||||||
Titel: | Fast and Accurate Distance, Penetration, and Collision Queries Using Point-Sphere Trees and Distance Fields | ||||||||||||
Autoren: |
| ||||||||||||
Datum: | 21 Juli 2013 | ||||||||||||
Referierte Publikation: | Nein | ||||||||||||
Open Access: | Ja | ||||||||||||
Gold Open Access: | Nein | ||||||||||||
In SCOPUS: | Nein | ||||||||||||
In ISI Web of Science: | Nein | ||||||||||||
Status: | im Druck | ||||||||||||
Stichwörter: | virtual reality, collision detection, force computation, haptic rendering | ||||||||||||
HGF - Forschungsbereich: | Luftfahrt, Raumfahrt und Verkehr | ||||||||||||
HGF - Programm: | Raumfahrt | ||||||||||||
HGF - Programmthema: | Technik für Raumfahrtsysteme | ||||||||||||
DLR - Schwerpunkt: | Raumfahrt | ||||||||||||
DLR - Forschungsgebiet: | R SY - Technik für Raumfahrtsysteme | ||||||||||||
DLR - Teilgebiet (Projekt, Vorhaben): | R - Vorhaben On-Orbit Servicing - GNC und VR (alt) | ||||||||||||
Standort: | Oberpfaffenhofen | ||||||||||||
Institute & Einrichtungen: | Institut für Robotik und Mechatronik (ab 2013) | ||||||||||||
Hinterlegt von: | Sagardia, Mikel | ||||||||||||
Hinterlegt am: | 22 Aug 2013 13:50 | ||||||||||||
Letzte Änderung: | 24 Apr 2024 19:49 |
Nur für Mitarbeiter des Archivs: Kontrollseite des Eintrags