Knoll, Aaron und Hijazi, Younis und Westerteiger, Rolf und Schott, Matthias und Hansen, Charles und Hagen, Hans (2009) Volume Ray Casting with Peak Finding and Differential Sampling. In: IEEE Transactions on Visualization and Computer Graphics, 15 (6), Seiten 1571-1578. IEEE Computer Society. IEEE Visualization 2009, 2009-10-11 - 2009-10-16, Atlantic City, USA. ISSN 1077-2626.
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Offizielle URL: http://doi.ieeecomputersociety.org/10.1109/TVCG.2009.204
Kurzfassung
Direct volume rendering and isosurfacing are ubiquitous rendering techniques in scientific visualization, commonly employed in imaging 3D data from simulation and scan sources. Conventionally, these methods have been treated as separate modalities, necessitating different sampling strategies and rendering algorithms. In reality, an isosurface is a special case of a transfer function, namely a Dirac impulse at a given isovalue. However, ar tifact-free rendering of discrete isosurfaces in a volume rendering framework is an elusive goal, requiring either infinite sampling or smoothing of the transfer function. While preintegration approaches solve the most obvious deficiencies in handling shar p transfer functions, ar tifacts can still result, limiting classification. In this paper, we introduce a method for rendering such features by explicitly solving for isovalues within the volume rendering integral. In addition, we present a sampling strategy inspired by ray differentials that automatically matches the frequency of the image plane, resulting in fewer ar tifacts near the eye and better overall performance. These techniques exhibit clear advantages over standard uniform ray casting with and without preintegration, and allow for high-quality interactive volume rendering with shar p C0 transfer functions.
elib-URL des Eintrags: | https://elib.dlr.de/61017/ | ||||||||||||||||||||||||||||
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Dokumentart: | Konferenzbeitrag (Paper) | ||||||||||||||||||||||||||||
Titel: | Volume Ray Casting with Peak Finding and Differential Sampling | ||||||||||||||||||||||||||||
Autoren: |
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Datum: | 2009 | ||||||||||||||||||||||||||||
Erschienen in: | IEEE Transactions on Visualization and Computer Graphics | ||||||||||||||||||||||||||||
Referierte Publikation: | Ja | ||||||||||||||||||||||||||||
Open Access: | Nein | ||||||||||||||||||||||||||||
Gold Open Access: | Nein | ||||||||||||||||||||||||||||
In SCOPUS: | Nein | ||||||||||||||||||||||||||||
In ISI Web of Science: | Ja | ||||||||||||||||||||||||||||
Band: | 15 | ||||||||||||||||||||||||||||
Seitenbereich: | Seiten 1571-1578 | ||||||||||||||||||||||||||||
Verlag: | IEEE Computer Society | ||||||||||||||||||||||||||||
ISSN: | 1077-2626 | ||||||||||||||||||||||||||||
Status: | veröffentlicht | ||||||||||||||||||||||||||||
Stichwörter: | Ray Casting, Volume Rendering | ||||||||||||||||||||||||||||
Veranstaltungstitel: | IEEE Visualization 2009 | ||||||||||||||||||||||||||||
Veranstaltungsort: | Atlantic City, USA | ||||||||||||||||||||||||||||
Veranstaltungsart: | internationale Konferenz | ||||||||||||||||||||||||||||
Veranstaltungsbeginn: | 11 Oktober 2009 | ||||||||||||||||||||||||||||
Veranstaltungsende: | 16 Oktober 2009 | ||||||||||||||||||||||||||||
Veranstalter : | IEEE | ||||||||||||||||||||||||||||
HGF - Forschungsbereich: | keine Zuordnung | ||||||||||||||||||||||||||||
HGF - Programm: | keine Zuordnung | ||||||||||||||||||||||||||||
HGF - Programmthema: | keine Zuordnung | ||||||||||||||||||||||||||||
DLR - Schwerpunkt: | keine Zuordnung | ||||||||||||||||||||||||||||
DLR - Forschungsgebiet: | keine Zuordnung | ||||||||||||||||||||||||||||
DLR - Teilgebiet (Projekt, Vorhaben): | keine Zuordnung | ||||||||||||||||||||||||||||
Standort: | Köln-Porz , Braunschweig | ||||||||||||||||||||||||||||
Institute & Einrichtungen: | Institut für Simulations- und Softwaretechnik | ||||||||||||||||||||||||||||
Hinterlegt von: | Westerteiger, Rolf | ||||||||||||||||||||||||||||
Hinterlegt am: | 14 Jan 2010 08:37 | ||||||||||||||||||||||||||||
Letzte Änderung: | 24 Apr 2024 19:26 |
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