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Cybersickness with passenger VR in the aircraft: Influence of turbulence and VR content

Mittelstädt, Justin and Huelmann, Gerrit and Marggraf-Micheel, Claudia and Schiller, Alexander and Seehof, Carsten and Stelling, Dirk (2024) Cybersickness with passenger VR in the aircraft: Influence of turbulence and VR content. Virtual Reality, 28, p. 112. Springer. doi: 10.1007/s10055-024-01008-w. ISSN 1359-4338.

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Official URL: https://link.springer.com/article/10.1007/s10055-024-01008-w

Abstract

Using VR in the airplane cabin is appealing, primarily because of the enhanced entertainment value, increased privacy, and improved recreational opportunities provided by higher levels of immersion. However, VR applications in aircrafts contain the risk of passengers developing cybersickness. The particular environment of a moving aircraft in interaction with visual representation of movements in VR could lead to severe cybersickness, especially during turbulence. We had 129 participants experience VR in a full flight simulator with different content (static or dynamic VR clips) and during varying phases of flight including turbulence. The employed simulator is equipped with a cabin module, creating an economically valid environment. VR induced significant but mild symptoms of cybersickness. Nausea and dizziness symptoms were most severe during turbulence and especially with dynamic VR content being presented. More anxious participants tended to report more symptoms. In addition, there was an association with video game use and attitudes toward new technologies. While mild content and short exposure times only led to fairly low expressions of cybersickness, a long-term use of VR under turbulence could possibly become a concern. Airlines should especially address passengers’ negative attitudes toward new technologies, and VR in particular, to reduce fears and the risk of low tolerability.

Item URL in elib:https://elib.dlr.de/209246/
Document Type:Article
Title:Cybersickness with passenger VR in the aircraft: Influence of turbulence and VR content
Authors:
AuthorsInstitution or Email of AuthorsAuthor's ORCID iDORCID Put Code
Mittelstädt, Justinjustin.mittelstaedt (at) dlr.dehttps://orcid.org/0000-0002-8419-6842UNSPECIFIED
Huelmann, Gerritgerrit.huelmann (at) dlr.deUNSPECIFIEDUNSPECIFIED
Marggraf-Micheel, ClaudiaClaudia.Marggraf (at) dlr.dehttps://orcid.org/0000-0001-6080-2732UNSPECIFIED
Schiller, AlexanderA.Schiller (at) dlr.dehttps://orcid.org/0009-0003-3615-2831UNSPECIFIED
Seehof, CarstenCarsten.Seehof (at) dlr.deUNSPECIFIEDUNSPECIFIED
Stelling, Dirkdirk.stelling (at) dlr.dehttps://orcid.org/0000-0003-3346-6141172500698
Date:2024
Journal or Publication Title:Virtual Reality
Refereed publication:Yes
Open Access:Yes
Gold Open Access:Yes
In SCOPUS:Yes
In ISI Web of Science:Yes
Volume:28
DOI:10.1007/s10055-024-01008-w
Page Range:p. 112
Publisher:Springer
ISSN:1359-4338
Status:Published
Keywords:Virtual Reality, flight simulation, motion sickness
HGF - Research field:Aeronautics, Space and Transport
HGF - Program:Aeronautics
HGF - Program Themes:other
DLR - Research area:Aeronautics
DLR - Program:L - no assignment
DLR - Research theme (Project):L - no assignment
Location: Hamburg
Institutes and Institutions:Institute of Aerospace Medicine > Aviation and Space Psychology
Institute of Flight Systems > Flight Dynamics and Simulation
Deposited By: Mittelstädt, Dr. Justin
Deposited On:26 Nov 2024 07:51
Last Modified:26 Nov 2024 07:51

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