Mittelstädt, Justin und Huelmann, Gerrit und Marggraf-Micheel, Claudia und Schiller, Alexander und Seehof, Carsten und Stelling, Dirk (2024) Cybersickness with passenger VR in the aircraft: Influence of turbulence and VR content. Virtual Reality, 28, Seite 112. Springer. doi: 10.1007/s10055-024-01008-w. ISSN 1359-4338.
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Offizielle URL: https://link.springer.com/article/10.1007/s10055-024-01008-w
Kurzfassung
Using VR in the airplane cabin is appealing, primarily because of the enhanced entertainment value, increased privacy, and improved recreational opportunities provided by higher levels of immersion. However, VR applications in aircrafts contain the risk of passengers developing cybersickness. The particular environment of a moving aircraft in interaction with visual representation of movements in VR could lead to severe cybersickness, especially during turbulence. We had 129 participants experience VR in a full flight simulator with different content (static or dynamic VR clips) and during varying phases of flight including turbulence. The employed simulator is equipped with a cabin module, creating an economically valid environment. VR induced significant but mild symptoms of cybersickness. Nausea and dizziness symptoms were most severe during turbulence and especially with dynamic VR content being presented. More anxious participants tended to report more symptoms. In addition, there was an association with video game use and attitudes toward new technologies. While mild content and short exposure times only led to fairly low expressions of cybersickness, a long-term use of VR under turbulence could possibly become a concern. Airlines should especially address passengers’ negative attitudes toward new technologies, and VR in particular, to reduce fears and the risk of low tolerability.
elib-URL des Eintrags: | https://elib.dlr.de/209246/ | ||||||||||||||||||||||||||||
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Dokumentart: | Zeitschriftenbeitrag | ||||||||||||||||||||||||||||
Titel: | Cybersickness with passenger VR in the aircraft: Influence of turbulence and VR content | ||||||||||||||||||||||||||||
Autoren: |
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Datum: | 2024 | ||||||||||||||||||||||||||||
Erschienen in: | Virtual Reality | ||||||||||||||||||||||||||||
Referierte Publikation: | Ja | ||||||||||||||||||||||||||||
Open Access: | Ja | ||||||||||||||||||||||||||||
Gold Open Access: | Ja | ||||||||||||||||||||||||||||
In SCOPUS: | Ja | ||||||||||||||||||||||||||||
In ISI Web of Science: | Ja | ||||||||||||||||||||||||||||
Band: | 28 | ||||||||||||||||||||||||||||
DOI: | 10.1007/s10055-024-01008-w | ||||||||||||||||||||||||||||
Seitenbereich: | Seite 112 | ||||||||||||||||||||||||||||
Verlag: | Springer | ||||||||||||||||||||||||||||
ISSN: | 1359-4338 | ||||||||||||||||||||||||||||
Status: | veröffentlicht | ||||||||||||||||||||||||||||
Stichwörter: | Virtual Reality, flight simulation, motion sickness | ||||||||||||||||||||||||||||
HGF - Forschungsbereich: | Luftfahrt, Raumfahrt und Verkehr | ||||||||||||||||||||||||||||
HGF - Programm: | Luftfahrt | ||||||||||||||||||||||||||||
HGF - Programmthema: | keine Zuordnung | ||||||||||||||||||||||||||||
DLR - Schwerpunkt: | Luftfahrt | ||||||||||||||||||||||||||||
DLR - Forschungsgebiet: | L - keine Zuordnung | ||||||||||||||||||||||||||||
DLR - Teilgebiet (Projekt, Vorhaben): | L - keine Zuordnung | ||||||||||||||||||||||||||||
Standort: | Hamburg | ||||||||||||||||||||||||||||
Institute & Einrichtungen: | Institut für Luft- und Raumfahrtmedizin > Luft- und Raumfahrtpsychologie Institut für Flugsystemtechnik > Flugdynamik und Simulation | ||||||||||||||||||||||||||||
Hinterlegt von: | Mittelstädt, Dr. Justin | ||||||||||||||||||||||||||||
Hinterlegt am: | 26 Nov 2024 07:51 | ||||||||||||||||||||||||||||
Letzte Änderung: | 26 Nov 2024 07:51 |
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