Schmied-Kowarzik, Rahel Louise und Kaschub, Lina und Keser, Thore und Rodeck, Rebecca und Wende, Gerko (2024) Does It Look Real? Visual Realism Complexity Scale for 3D Objects in VR. In: 26th International Conference on Human-Computer Interaction, HCII 2024, Seiten 73-92. Springer-VerlagBerlin, Heidelberg. Human Computer Interaction International, 2024-06-29 - 2024-07-04, Washington DC. doi: 10.1007/978-3-031-61041-7_6. ISBN 978-3-031-61040-0. ISSN 0302-9743.
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Offizielle URL: https://link.springer.com/chapter/10.1007/978-3-031-61041-7_6
Kurzfassung
The visual realism classification scale (VRCS) is a tool to help researchers judge, compare, and describe the visual realism of objects in virtual environments. In Human-Computer Interaction, visual realism is a much-investigated topic, as different tasks benefit from a particular level of detail. The subjective feeling of realism becomes more tangible by judging 3D objects based on the objective criteria: lighting, reflection, texture, structure, form, and internal consistency. This paper revises the original VRCS using statistical analysis and an expert focus group. The adopted changes are evaluated through a complementary user study of 34 participants, which resulted in high validity due to a significant correlation between the subjective measure and VRCS. Furthermore, the scale significantly predicts subjective realism and improves the inter-rater reliability on multiple questions. Using the focus group and user study results, this paper offers guidance on applying the VRCS in research.
elib-URL des Eintrags: | https://elib.dlr.de/208011/ | ||||||||||||||||||||||||
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Dokumentart: | Konferenzbeitrag (Vortrag) | ||||||||||||||||||||||||
Titel: | Does It Look Real? Visual Realism Complexity Scale for 3D Objects in VR | ||||||||||||||||||||||||
Autoren: |
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Datum: | Juni 2024 | ||||||||||||||||||||||||
Erschienen in: | 26th International Conference on Human-Computer Interaction, HCII 2024 | ||||||||||||||||||||||||
Referierte Publikation: | Ja | ||||||||||||||||||||||||
Open Access: | Nein | ||||||||||||||||||||||||
Gold Open Access: | Nein | ||||||||||||||||||||||||
In SCOPUS: | Ja | ||||||||||||||||||||||||
In ISI Web of Science: | Nein | ||||||||||||||||||||||||
DOI: | 10.1007/978-3-031-61041-7_6 | ||||||||||||||||||||||||
Seitenbereich: | Seiten 73-92 | ||||||||||||||||||||||||
Herausgeber: |
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Verlag: | Springer-VerlagBerlin, Heidelberg | ||||||||||||||||||||||||
ISSN: | 0302-9743 | ||||||||||||||||||||||||
ISBN: | 978-3-031-61040-0 | ||||||||||||||||||||||||
Status: | veröffentlicht | ||||||||||||||||||||||||
Stichwörter: | Human factors Realism perception Extended Reality Visualization image rendering | ||||||||||||||||||||||||
Veranstaltungstitel: | Human Computer Interaction International | ||||||||||||||||||||||||
Veranstaltungsort: | Washington DC | ||||||||||||||||||||||||
Veranstaltungsart: | internationale Konferenz | ||||||||||||||||||||||||
Veranstaltungsbeginn: | 29 Juni 2024 | ||||||||||||||||||||||||
Veranstaltungsende: | 4 Juli 2024 | ||||||||||||||||||||||||
HGF - Forschungsbereich: | Luftfahrt, Raumfahrt und Verkehr | ||||||||||||||||||||||||
HGF - Programm: | Luftfahrt | ||||||||||||||||||||||||
HGF - Programmthema: | Luftverkehr und Auswirkungen | ||||||||||||||||||||||||
DLR - Schwerpunkt: | Luftfahrt | ||||||||||||||||||||||||
DLR - Forschungsgebiet: | L AI - Luftverkehr und Auswirkungen | ||||||||||||||||||||||||
DLR - Teilgebiet (Projekt, Vorhaben): | L - Faktor Mensch, L - Wartung und Kabine | ||||||||||||||||||||||||
Standort: | Hamburg | ||||||||||||||||||||||||
Institute & Einrichtungen: | Institut für Instandhaltung und Modifikation > Wartungs- und Reparaturtechnologien | ||||||||||||||||||||||||
Hinterlegt von: | Schmied-Kowarzik, Rahel Louise | ||||||||||||||||||||||||
Hinterlegt am: | 11 Nov 2024 09:19 | ||||||||||||||||||||||||
Letzte Änderung: | 11 Nov 2024 09:19 |
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