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Physically Based Real-Time Rendering of Atmospheres using Mie Theory

Schneegans, Simon and Meyran, Tim and Ginkel, Ingo and Zachmann, Gabriel and Gerndt, Andreas (2024) Physically Based Real-Time Rendering of Atmospheres using Mie Theory. Computer Graphics Forum, 43 (2). Wiley. doi: 10.1111/cgf.15010. ISSN 0167-7055.

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Official URL: https://onlinelibrary.wiley.com/doi/full/10.1111/cgf.15010

Abstract

Most real-time rendering models for atmospheric effects have been designed and optimized for Earth's atmosphere. Some authors have proposed approaches for rendering other atmospheres, but these methods still use approximations that are only valid on Earth. For instance, the iconic blue glow of Martian sunsets can not be represented properly as the complex interference effects of light scattered at dust particles can not be captured by these approximations. In this paper, we present an approach for generalizing an existing model to make it capable of rendering extraterrestrial atmospheres. This is done by replacing the approximations with a physical model based on Mie Theory. We use the particle-size distribution, the particle-density distribution as well as the wavelength-dependent refractive index of atmospheric particles as input. To demonstrate the feasibility of this idea, we extend the model by Bruneton et al. [BN08] and implement it into CosmoScout VR, an open-source visualization of our Solar System. In a first step, we use Mie Theory to precompute the scattering behaviour of a particle mixture. Then, multi-scattering is simulated, and finally the precomputation results are used for real-time rendering. We demonstrate that this not only improves the visualization of the Martian atmosphere, but also creates more realistic results for our own atmosphere.

Item URL in elib:https://elib.dlr.de/204028/
Document Type:Article
Title:Physically Based Real-Time Rendering of Atmospheres using Mie Theory
Authors:
AuthorsInstitution or Email of AuthorsAuthor's ORCID iDORCID Put Code
Schneegans, SimonUNSPECIFIEDhttps://orcid.org/0000-0003-1847-4135163933536
Meyran, TimUNSPECIFIEDUNSPECIFIEDUNSPECIFIED
Ginkel, IngoUNSPECIFIEDUNSPECIFIEDUNSPECIFIED
Zachmann, GabrielUniversity of BremenUNSPECIFIEDUNSPECIFIED
Gerndt, AndreasUNSPECIFIEDhttps://orcid.org/0000-0002-0409-8573UNSPECIFIED
Date:30 April 2024
Journal or Publication Title:Computer Graphics Forum
Refereed publication:Yes
Open Access:Yes
Gold Open Access:No
In SCOPUS:Yes
In ISI Web of Science:Yes
Volume:43
DOI:10.1111/cgf.15010
Publisher:Wiley
ISSN:0167-7055
Status:Published
Keywords:real-time rendering, Martian atmosphere, simulation, natural phenomena
HGF - Research field:Aeronautics, Space and Transport
HGF - Program:Space
HGF - Program Themes:Space System Technology
DLR - Research area:Raumfahrt
DLR - Program:R SY - Space System Technology
DLR - Research theme (Project):R - Tasks SISTEC
Location: Braunschweig
Institutes and Institutions:Institute of Software Technology
Institute of Software Technology > Software for Space Systems and Interactive Visualisation
Deposited By: Schneegans, Simon
Deposited On:19 Jul 2024 12:43
Last Modified:07 Nov 2025 11:21

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