Gilg, Jonas and Zander, Sebastian and Schneegans, Simon and Ahlers, Volker and Gerndt, Andreas (2021) Comparison of Depth Buffer Techniques for Large and Detailed 3D Scenes. In: 2021 GI VR/AR. GI VR/AR 2021, 2021-09-09 - 2021-09-10, Virtual.
![]() |
PDF
555kB |
Official URL: https://dl.gi.de/handle/20.500.12116/38679
Abstract
Large scale 3D scenes in applications like space simulations are often subject to depth buffer related issues and visual artefacts like Z-fighting and spatial jittering. These issues are primarily a result of indistinguishable depth buffer values. To mitigate these issues, many techniques have been developed over time to better distribute depth values over the clipping range. These techniques range from simple adjustments of the projection matrix to complex solutions like multistage rendering with layered depth buffers. This work presents, compares and evaluates commonly used approaches found in iterature and real world applications. An experiment is set up to compare the presented depth buffer techniques using the metric of minimum triangle separation (MTS). The gathered results are presented and evaluated, to give a good overview on which techniques are well suited for the use in applications with large scale 3D scenes.
Item URL in elib: | https://elib.dlr.de/187280/ | ||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Document Type: | Conference or Workshop Item (Speech) | ||||||||||||||||||||||||
Additional Information: | https://dl.gi.de/handle/20.500.12116/38679 | ||||||||||||||||||||||||
Title: | Comparison of Depth Buffer Techniques for Large and Detailed 3D Scenes | ||||||||||||||||||||||||
Authors: |
| ||||||||||||||||||||||||
Date: | 9 September 2021 | ||||||||||||||||||||||||
Journal or Publication Title: | 2021 GI VR/AR | ||||||||||||||||||||||||
Refereed publication: | Yes | ||||||||||||||||||||||||
Open Access: | Yes | ||||||||||||||||||||||||
Gold Open Access: | No | ||||||||||||||||||||||||
In SCOPUS: | No | ||||||||||||||||||||||||
In ISI Web of Science: | No | ||||||||||||||||||||||||
Status: | Published | ||||||||||||||||||||||||
Keywords: | depth buffer, depth mapping, projection matrices, Z-fighting, spatial jittering | ||||||||||||||||||||||||
Event Title: | GI VR/AR 2021 | ||||||||||||||||||||||||
Event Location: | Virtual | ||||||||||||||||||||||||
Event Type: | Workshop | ||||||||||||||||||||||||
Event Start Date: | 9 September 2021 | ||||||||||||||||||||||||
Event End Date: | 10 September 2021 | ||||||||||||||||||||||||
Organizer: | Gesellschaft für Informatik und Hochschule Bonn-Rhein-Sieg | ||||||||||||||||||||||||
HGF - Research field: | Aeronautics, Space and Transport | ||||||||||||||||||||||||
HGF - Program: | Space | ||||||||||||||||||||||||
HGF - Program Themes: | Space System Technology | ||||||||||||||||||||||||
DLR - Research area: | Raumfahrt | ||||||||||||||||||||||||
DLR - Program: | R SY - Space System Technology | ||||||||||||||||||||||||
DLR - Research theme (Project): | R - Tasks SISTEC | ||||||||||||||||||||||||
Location: | Braunschweig | ||||||||||||||||||||||||
Institutes and Institutions: | Institute of Software Technology > Software for Space Systems and Interactive Visualisation Institute of Software Technology | ||||||||||||||||||||||||
Deposited By: | Gilg, Jonas | ||||||||||||||||||||||||
Deposited On: | 22 Jul 2022 07:15 | ||||||||||||||||||||||||
Last Modified: | 24 Apr 2024 20:48 |
Repository Staff Only: item control page