Gilg, Jonas und Zander, Sebastian und Schneegans, Simon und Ahlers, Volker und Gerndt, Andreas (2021) Comparison of Depth Buffer Techniques for Large and Detailed 3D Scenes. In: 2021 GI VR/AR. GI VR/AR 2021, 2021-09-09 - 2021-09-10, Virtual.
PDF
555kB |
Offizielle URL: https://dl.gi.de/handle/20.500.12116/38679
Kurzfassung
Large scale 3D scenes in applications like space simulations are often subject to depth buffer related issues and visual artefacts like Z-fighting and spatial jittering. These issues are primarily a result of indistinguishable depth buffer values. To mitigate these issues, many techniques have been developed over time to better distribute depth values over the clipping range. These techniques range from simple adjustments of the projection matrix to complex solutions like multistage rendering with layered depth buffers. This work presents, compares and evaluates commonly used approaches found in iterature and real world applications. An experiment is set up to compare the presented depth buffer techniques using the metric of minimum triangle separation (MTS). The gathered results are presented and evaluated, to give a good overview on which techniques are well suited for the use in applications with large scale 3D scenes.
elib-URL des Eintrags: | https://elib.dlr.de/187280/ | ||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Dokumentart: | Konferenzbeitrag (Vortrag) | ||||||||||||||||||||||||
Zusätzliche Informationen: | https://dl.gi.de/handle/20.500.12116/38679 | ||||||||||||||||||||||||
Titel: | Comparison of Depth Buffer Techniques for Large and Detailed 3D Scenes | ||||||||||||||||||||||||
Autoren: |
| ||||||||||||||||||||||||
Datum: | 9 September 2021 | ||||||||||||||||||||||||
Erschienen in: | 2021 GI VR/AR | ||||||||||||||||||||||||
Referierte Publikation: | Ja | ||||||||||||||||||||||||
Open Access: | Ja | ||||||||||||||||||||||||
Gold Open Access: | Nein | ||||||||||||||||||||||||
In SCOPUS: | Nein | ||||||||||||||||||||||||
In ISI Web of Science: | Nein | ||||||||||||||||||||||||
Status: | veröffentlicht | ||||||||||||||||||||||||
Stichwörter: | depth buffer, depth mapping, projection matrices, Z-fighting, spatial jittering | ||||||||||||||||||||||||
Veranstaltungstitel: | GI VR/AR 2021 | ||||||||||||||||||||||||
Veranstaltungsort: | Virtual | ||||||||||||||||||||||||
Veranstaltungsart: | Workshop | ||||||||||||||||||||||||
Veranstaltungsbeginn: | 9 September 2021 | ||||||||||||||||||||||||
Veranstaltungsende: | 10 September 2021 | ||||||||||||||||||||||||
Veranstalter : | Gesellschaft für Informatik und Hochschule Bonn-Rhein-Sieg | ||||||||||||||||||||||||
HGF - Forschungsbereich: | Luftfahrt, Raumfahrt und Verkehr | ||||||||||||||||||||||||
HGF - Programm: | Raumfahrt | ||||||||||||||||||||||||
HGF - Programmthema: | Technik für Raumfahrtsysteme | ||||||||||||||||||||||||
DLR - Schwerpunkt: | Raumfahrt | ||||||||||||||||||||||||
DLR - Forschungsgebiet: | R SY - Technik für Raumfahrtsysteme | ||||||||||||||||||||||||
DLR - Teilgebiet (Projekt, Vorhaben): | R - Aufgaben SISTEC | ||||||||||||||||||||||||
Standort: | Braunschweig | ||||||||||||||||||||||||
Institute & Einrichtungen: | Institut für Softwaretechnologie > Software für Raumfahrtsysteme und interaktive Visualisierung Institut für Softwaretechnologie | ||||||||||||||||||||||||
Hinterlegt von: | Gilg, Jonas | ||||||||||||||||||||||||
Hinterlegt am: | 22 Jul 2022 07:15 | ||||||||||||||||||||||||
Letzte Änderung: | 24 Apr 2024 20:48 |
Nur für Mitarbeiter des Archivs: Kontrollseite des Eintrags