Oberdörfer, Sebastian and Heidrich, David and Latoschik, Marc Erich (2020) Think Twice: The Influence of Immersion on Decision Making during Gambling in Virtual Reality. In: 27th IEEE Conference on Virtual Reality and 3D User Interfaces, VR 2020, pp. 483-492. 2020 IEEE Conference on Virtual Reality and 3D User Interfaces (VR), 2020-03-22 - 2020-03-26, Atlanta, USA. doi: 10.1109/VR46266.2020.00069. ISBN 9781728156088. ISSN 2642-5254.
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Official URL: https://ieeexplore.ieee.org/stamp/stamp.jsp?tp=&arnumber=9089482
Abstract
Immersive Virtual Reality (VR) is increasingly being explored as analternative medium for gambling games to attract players. Typically, gambling games try to impair a player’s decision making, usually for the disadvantage of the players’ financial outcome. An impaired decision making results in the inability to differentiate between advantageous and disadvantageous options. We investigated if and how immersion impacts decision making using a VR-based realizationof the Iowa Gambling Task (IGT) to pinpoint potential risks and effects of gambling in VR. During the IGT, subjects are challenged todraw cards from four different decks of which two are advantageous. The selections made serve as a measure of a participant’s decision making during the task. In a novel user study, we compared the effects of immersion on decision making between a low-immersive desktop-3D-based IGT realization and a high immersive VR version. Our results revealed significantly more disadvantageous decisions when playing the immersive VR version. This indicates an impairing effect of immersion on simulated real life decision making and provides empirical evidence for a high risk potential of gambling games targeting immersive VR.
Item URL in elib: | https://elib.dlr.de/138877/ | ||||||||||||||||
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Document Type: | Conference or Workshop Item (Speech) | ||||||||||||||||
Title: | Think Twice: The Influence of Immersion on Decision Making during Gambling in Virtual Reality | ||||||||||||||||
Authors: |
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Date: | 2020 | ||||||||||||||||
Journal or Publication Title: | 27th IEEE Conference on Virtual Reality and 3D User Interfaces, VR 2020 | ||||||||||||||||
Refereed publication: | Yes | ||||||||||||||||
Open Access: | No | ||||||||||||||||
Gold Open Access: | No | ||||||||||||||||
In SCOPUS: | Yes | ||||||||||||||||
In ISI Web of Science: | No | ||||||||||||||||
DOI: | 10.1109/VR46266.2020.00069 | ||||||||||||||||
Page Range: | pp. 483-492 | ||||||||||||||||
ISSN: | 2642-5254 | ||||||||||||||||
ISBN: | 9781728156088 | ||||||||||||||||
Status: | Published | ||||||||||||||||
Keywords: | HCI, Virtual Reality, Empirical Studies | ||||||||||||||||
Event Title: | 2020 IEEE Conference on Virtual Reality and 3D User Interfaces (VR) | ||||||||||||||||
Event Location: | Atlanta, USA | ||||||||||||||||
Event Type: | international Conference | ||||||||||||||||
Event Start Date: | 22 March 2020 | ||||||||||||||||
Event End Date: | 26 March 2020 | ||||||||||||||||
HGF - Research field: | Aeronautics, Space and Transport | ||||||||||||||||
HGF - Program: | Space | ||||||||||||||||
HGF - Program Themes: | Space System Technology | ||||||||||||||||
DLR - Research area: | Raumfahrt | ||||||||||||||||
DLR - Program: | R SY - Space System Technology | ||||||||||||||||
DLR - Research theme (Project): | R - Vorhaben SISTEC (old) | ||||||||||||||||
Location: | Oberpfaffenhofen | ||||||||||||||||
Institutes and Institutions: | Institute of Software Technology Institute of Software Technology > Intelligent and Distributed Systems | ||||||||||||||||
Deposited By: | Heidrich, David | ||||||||||||||||
Deposited On: | 07 Dec 2020 11:30 | ||||||||||||||||
Last Modified: | 13 Nov 2024 15:20 |
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