Oberdörfer, Sebastian und Heidrich, David und Latoschik, Marc Erich (2020) Think Twice: The Influence of Immersion on Decision Making during Gambling in Virtual Reality. In: 27th IEEE Conference on Virtual Reality and 3D User Interfaces, VR 2020, Seiten 483-492. 2020 IEEE Conference on Virtual Reality and 3D User Interfaces (VR), 2020-03-22 - 2020-03-26, Atlanta, USA. doi: 10.1109/VR46266.2020.00069. ISBN 9781728156088. ISSN 2642-5254.
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Offizielle URL: https://ieeexplore.ieee.org/stamp/stamp.jsp?tp=&arnumber=9089482
Kurzfassung
Immersive Virtual Reality (VR) is increasingly being explored as analternative medium for gambling games to attract players. Typically, gambling games try to impair a player’s decision making, usually for the disadvantage of the players’ financial outcome. An impaired decision making results in the inability to differentiate between advantageous and disadvantageous options. We investigated if and how immersion impacts decision making using a VR-based realizationof the Iowa Gambling Task (IGT) to pinpoint potential risks and effects of gambling in VR. During the IGT, subjects are challenged todraw cards from four different decks of which two are advantageous. The selections made serve as a measure of a participant’s decision making during the task. In a novel user study, we compared the effects of immersion on decision making between a low-immersive desktop-3D-based IGT realization and a high immersive VR version. Our results revealed significantly more disadvantageous decisions when playing the immersive VR version. This indicates an impairing effect of immersion on simulated real life decision making and provides empirical evidence for a high risk potential of gambling games targeting immersive VR.
elib-URL des Eintrags: | https://elib.dlr.de/138877/ | ||||||||||||||||
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Dokumentart: | Konferenzbeitrag (Vortrag) | ||||||||||||||||
Titel: | Think Twice: The Influence of Immersion on Decision Making during Gambling in Virtual Reality | ||||||||||||||||
Autoren: |
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Datum: | 2020 | ||||||||||||||||
Erschienen in: | 27th IEEE Conference on Virtual Reality and 3D User Interfaces, VR 2020 | ||||||||||||||||
Referierte Publikation: | Ja | ||||||||||||||||
Open Access: | Nein | ||||||||||||||||
Gold Open Access: | Nein | ||||||||||||||||
In SCOPUS: | Ja | ||||||||||||||||
In ISI Web of Science: | Nein | ||||||||||||||||
DOI: | 10.1109/VR46266.2020.00069 | ||||||||||||||||
Seitenbereich: | Seiten 483-492 | ||||||||||||||||
ISSN: | 2642-5254 | ||||||||||||||||
ISBN: | 9781728156088 | ||||||||||||||||
Status: | veröffentlicht | ||||||||||||||||
Stichwörter: | HCI, Virtual Reality, Empirical Studies | ||||||||||||||||
Veranstaltungstitel: | 2020 IEEE Conference on Virtual Reality and 3D User Interfaces (VR) | ||||||||||||||||
Veranstaltungsort: | Atlanta, USA | ||||||||||||||||
Veranstaltungsart: | internationale Konferenz | ||||||||||||||||
Veranstaltungsbeginn: | 22 März 2020 | ||||||||||||||||
Veranstaltungsende: | 26 März 2020 | ||||||||||||||||
HGF - Forschungsbereich: | Luftfahrt, Raumfahrt und Verkehr | ||||||||||||||||
HGF - Programm: | Raumfahrt | ||||||||||||||||
HGF - Programmthema: | Technik für Raumfahrtsysteme | ||||||||||||||||
DLR - Schwerpunkt: | Raumfahrt | ||||||||||||||||
DLR - Forschungsgebiet: | R SY - Technik für Raumfahrtsysteme | ||||||||||||||||
DLR - Teilgebiet (Projekt, Vorhaben): | R - Vorhaben SISTEC (alt) | ||||||||||||||||
Standort: | Oberpfaffenhofen | ||||||||||||||||
Institute & Einrichtungen: | Institut für Softwaretechnologie Institut für Softwaretechnologie > Intelligente und verteilte Systeme | ||||||||||||||||
Hinterlegt von: | Heidrich, David | ||||||||||||||||
Hinterlegt am: | 07 Dez 2020 11:30 | ||||||||||||||||
Letzte Änderung: | 13 Nov 2024 15:20 |
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