Sagardia, Mikel und Hulin, Thomas (2017) Evaluation of a Penalty and a Constraint-Based Haptic Rendering Algorithm with Different Haptic Interfaces and Stiffness Values. In: Proceedings - IEEE Virtual Reality. IEEE VR 2017, 2017-03-18 - 2017-03-22, Los Angeles, California, USA. doi: 10.1109/VR.2017.7892232.
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Offizielle URL: http://ieeexplore.ieee.org/document/7892232/
Kurzfassung
This work presents an evaluation study in which the effects of a penalty-based and a constraint-based haptic rendering algorithm on the user performance and perception are analyzed. A total of N = 24 participants performed in a within-design study three variations of peg-in-hole tasks in a virtual environment after trials in an identically replicated real scenario as a reference. In addition to the two mentioned haptic rendering paradigms, two haptic devices were used, the HUG and a Sigma.7, and the force stiffness was also varied with maximum and half values possible for each device. Both objective (time and trajectory, collision performance, and muscular effort) and subjective ratings (contact perception, ergonomy, and workload) were recorded and statistically analyzed. The results show that the constraint-based haptic rendering algorithm with a lower stiffness than the maximum possible yields the most realistic contact perception, while keeping the visual inter-penetration between the objects roughly at around 15% of that caused by penalty-based algorithm (i.e., non perceptible in many cases). This result is even more evident with the HUG, the haptic device with the highest force display capabilities, although user ratings point to the Sigma.7 as the device with highest usability and lowest workload indicators. Altogether, the paper provides qualitative and quantitative guidelines for mapping properties of haptic algorithms and devices to user performance and perception.
elib-URL des Eintrags: | https://elib.dlr.de/112713/ | ||||||||||||
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Dokumentart: | Konferenzbeitrag (Vortrag) | ||||||||||||
Titel: | Evaluation of a Penalty and a Constraint-Based Haptic Rendering Algorithm with Different Haptic Interfaces and Stiffness Values | ||||||||||||
Autoren: |
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Datum: | 21 März 2017 | ||||||||||||
Erschienen in: | Proceedings - IEEE Virtual Reality | ||||||||||||
Referierte Publikation: | Ja | ||||||||||||
Open Access: | Nein | ||||||||||||
Gold Open Access: | Nein | ||||||||||||
In SCOPUS: | Ja | ||||||||||||
In ISI Web of Science: | Nein | ||||||||||||
DOI: | 10.1109/VR.2017.7892232 | ||||||||||||
Status: | veröffentlicht | ||||||||||||
Stichwörter: | Rendering (computer graphics), Force, Performance evaluation, Visualization, Trajectory, Force feedback | ||||||||||||
Veranstaltungstitel: | IEEE VR 2017 | ||||||||||||
Veranstaltungsort: | Los Angeles, California, USA | ||||||||||||
Veranstaltungsart: | internationale Konferenz | ||||||||||||
Veranstaltungsbeginn: | 18 März 2017 | ||||||||||||
Veranstaltungsende: | 22 März 2017 | ||||||||||||
Veranstalter : | IEEE | ||||||||||||
HGF - Forschungsbereich: | Luftfahrt, Raumfahrt und Verkehr | ||||||||||||
HGF - Programm: | Raumfahrt | ||||||||||||
HGF - Programmthema: | Technik für Raumfahrtsysteme | ||||||||||||
DLR - Schwerpunkt: | Raumfahrt | ||||||||||||
DLR - Forschungsgebiet: | R SY - Technik für Raumfahrtsysteme | ||||||||||||
DLR - Teilgebiet (Projekt, Vorhaben): | R - OOS: Virtuelle Realität [SY] | ||||||||||||
Standort: | Oberpfaffenhofen | ||||||||||||
Institute & Einrichtungen: | Institut für Robotik und Mechatronik (ab 2013) > Autonomie und Fernprogrammierung | ||||||||||||
Hinterlegt von: | Hulin, Dr. Thomas | ||||||||||||
Hinterlegt am: | 19 Jun 2017 11:40 | ||||||||||||
Letzte Änderung: | 24 Apr 2024 20:17 |
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