Sagardia, Mikel und Stouraitis, Theodoros und Lopes e Silva, Joao (2014) A New Fast and Robust Collision Detection and Force Computation Algorithm Applied to the Physics Engine Bullet: Method, Integration, and Evaluation. In: Conference and Exhibition of the European Association of Virtual and Augmented Reality. Conference and Exhibition of the European Association of Virtual and Augmented Reality (2014), 2014-12-08 - 2014-12-10, Bremen. doi: 10.2312/eurovr.20141341.
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Kurzfassung
We present a collision detection and force computation algorithm based on the Voxelmap-Pointshell Algorithm which was integrated and evaluated in the physics engine Bullet. Our algorithm uses signed distance fields and point-sphere trees and it is able to compute collision forces between arbitrary complex shapes at simulation frequencies smaller than 1 msec. Utilizing phere hierarchies, we are able to rapidly detect likely colliding areas, while the point trees can be used for processing colliding egions in a level-of-detail manner. The integration into the physics engine Bullet was performed inheriting interface classes provided in that framework. We compared our algorithm with Bullet’s native GJK, GJK with convex decomposition, and GImpact, varying the resolution and the scenarios. Our experiments show that our integrated algorithm performs with similar computation times as the standard collision detection algorithms in Bullet if low resolutions are chosen. With high resolutions, our algorithm outperforms Bullet’s native implementations and objects behave realistically.
elib-URL des Eintrags: | https://elib.dlr.de/102551/ | ||||||||||||||||
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Dokumentart: | Konferenzbeitrag (Vortrag) | ||||||||||||||||
Titel: | A New Fast and Robust Collision Detection and Force Computation Algorithm Applied to the Physics Engine Bullet: Method, Integration, and Evaluation | ||||||||||||||||
Autoren: |
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Datum: | 8 Dezember 2014 | ||||||||||||||||
Erschienen in: | Conference and Exhibition of the European Association of Virtual and Augmented Reality | ||||||||||||||||
Referierte Publikation: | Ja | ||||||||||||||||
Open Access: | Ja | ||||||||||||||||
Gold Open Access: | Nein | ||||||||||||||||
In SCOPUS: | Nein | ||||||||||||||||
In ISI Web of Science: | Nein | ||||||||||||||||
DOI: | 10.2312/eurovr.20141341 | ||||||||||||||||
Status: | veröffentlicht | ||||||||||||||||
Stichwörter: | Computational Geometry and Object Modeling, Geometric algorithms, Object hierarchies, Three-Dimensional Graphics and Realism, Animation, Virtual reality, Haptics, Haptic Rendering | ||||||||||||||||
Veranstaltungstitel: | Conference and Exhibition of the European Association of Virtual and Augmented Reality (2014) | ||||||||||||||||
Veranstaltungsort: | Bremen | ||||||||||||||||
Veranstaltungsart: | internationale Konferenz | ||||||||||||||||
Veranstaltungsbeginn: | 8 Dezember 2014 | ||||||||||||||||
Veranstaltungsende: | 10 Dezember 2014 | ||||||||||||||||
HGF - Forschungsbereich: | Luftfahrt, Raumfahrt und Verkehr | ||||||||||||||||
HGF - Programm: | Raumfahrt | ||||||||||||||||
HGF - Programmthema: | Technik für Raumfahrtsysteme | ||||||||||||||||
DLR - Schwerpunkt: | Raumfahrt | ||||||||||||||||
DLR - Forschungsgebiet: | R SY - Technik für Raumfahrtsysteme | ||||||||||||||||
DLR - Teilgebiet (Projekt, Vorhaben): | R - Vorhaben On-Orbit Servicing - GNC und VR (alt) | ||||||||||||||||
Standort: | Oberpfaffenhofen | ||||||||||||||||
Institute & Einrichtungen: | Institut für Robotik und Mechatronik (ab 2013) > Autonomie und Fernprogrammierung | ||||||||||||||||
Hinterlegt von: | Sagardia, Mikel | ||||||||||||||||
Hinterlegt am: | 08 Feb 2016 09:58 | ||||||||||||||||
Letzte Änderung: | 24 Apr 2024 20:08 |
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