Aslandere, Turgay und Dreyer, Daniel und Pankratz, Frieder (2015) Virtual hand-button interaction in a generic virtual reality flight simulator. In: 2015 IEEE Aerospace Conference. Aerospace Conference, 2015 IEEE, 2015-03-07 - 2015-03-14, Big Sky, MT. doi: 10.1109/AERO.2015.7118876. ISBN 978-1-4799-5379-0.
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Offizielle URL: http://ieeexplore.ieee.org/xpl/articleDetails.jsp?arnumber=7118876
Kurzfassung
Flight simulators with a physical mock-up are dependent on the aircraft type and have high costs. In order to overcome high cost issues, a generic virtual reality flight simulator is designed. Virtual buttons are used without a physical mock-up to make the virtual reality flight simulator independent of the aircraft type. The classic virtual hand metaphor is employed to interact with the virtual objects. This paper examines the virtual hand-button interaction in the generic virtual reality flight simulator where no haptic feed-back is provided. The effect of the collision volume of a virtual button during the virtual hand-button interaction is determined. It is concluded that a change in the collision volume within aircraft design limits, does not have a significant impact on the interaction. We also investigate different virtual hand avatars. We find that the accuracy of hand-button interaction depends on the hand avatar rather than the collision volume. Representing a smaller part of the hand avatar results in less efficient interaction. This shows the size and shape of hand avatars plays a major role in the virtual reality simulator design. This finding contributes to the various virtual reality applications which exploit the virtual hand metaphor.
elib-URL des Eintrags: | https://elib.dlr.de/98192/ | ||||||||||||||||
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Dokumentart: | Konferenzbeitrag (Vortrag) | ||||||||||||||||
Titel: | Virtual hand-button interaction in a generic virtual reality flight simulator | ||||||||||||||||
Autoren: |
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Datum: | März 2015 | ||||||||||||||||
Erschienen in: | 2015 IEEE Aerospace Conference | ||||||||||||||||
Referierte Publikation: | Ja | ||||||||||||||||
Open Access: | Nein | ||||||||||||||||
Gold Open Access: | Nein | ||||||||||||||||
In SCOPUS: | Nein | ||||||||||||||||
In ISI Web of Science: | Nein | ||||||||||||||||
DOI: | 10.1109/AERO.2015.7118876 | ||||||||||||||||
ISBN: | 978-1-4799-5379-0 | ||||||||||||||||
Status: | veröffentlicht | ||||||||||||||||
Stichwörter: | Aircraft Avatars Geometry Training Virtual environments Visualization | ||||||||||||||||
Veranstaltungstitel: | Aerospace Conference, 2015 IEEE | ||||||||||||||||
Veranstaltungsort: | Big Sky, MT | ||||||||||||||||
Veranstaltungsart: | internationale Konferenz | ||||||||||||||||
Veranstaltungsbeginn: | 7 März 2015 | ||||||||||||||||
Veranstaltungsende: | 14 März 2015 | ||||||||||||||||
HGF - Forschungsbereich: | Luftfahrt, Raumfahrt und Verkehr | ||||||||||||||||
HGF - Programm: | Raumfahrt | ||||||||||||||||
HGF - Programmthema: | Technik für Raumfahrtsysteme | ||||||||||||||||
DLR - Schwerpunkt: | Raumfahrt | ||||||||||||||||
DLR - Forschungsgebiet: | R SY - Technik für Raumfahrtsysteme | ||||||||||||||||
DLR - Teilgebiet (Projekt, Vorhaben): | R - Vorhaben On-Orbit Servicing - GNC und VR (alt) | ||||||||||||||||
Standort: | Braunschweig | ||||||||||||||||
Institute & Einrichtungen: | Institut für Simulations- und Softwaretechnik > Software für Raumfahrtsysteme und interaktive Visualisierung | ||||||||||||||||
Hinterlegt von: | Aslandere, MSc Turgay Isik | ||||||||||||||||
Hinterlegt am: | 22 Dez 2015 14:29 | ||||||||||||||||
Letzte Änderung: | 24 Apr 2024 20:03 |
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