Pereira Costa, Bruno und Stoppe, Jannis und Maidl, Anton (2025) Advancing Interaction with Massive Point Clouds in Immersive VR. In: Virtual Reality and Visualization based on AI Technologies: Proceedings of 9th International Conference on Artificial Intelligence and Virtual Reality (AIVR 2025). Springer Nature Switzerland AG. 2025 9th International Conference on Artificial Intelligence and Virtual Reality (AIVR 2025), 2025-07-11 - 2025-07-13, Osaka, Japan. ISSN 2190-3026.
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Kurzfassung
Over the past several decades, rapid advances in 3D sensing have yielded vast, detailed point cloud datasets critical for machine learning, yet traditional 2D annotation workflows remain inefficient and error-prone. This work presents a novel open-source VR-based point cloud labelling tool developed in Unreal Engine that immerses users in a fully interactive 3D environment for intuitive annotation. By modifying Unreal Engine's LiDAR Point Cloud Plugin, real-time, GPU-accelerated labelling of point clouds with over 150 million points at (86±21) FPS is achieved. A novel sphere tracing-based labelling algorithm for point selection is proposed, which dynamically adapts to complex point cloud structures at variable distances, ensuring precise annotation across diverse scenarios. Furthermore, a literature review of VR-based labelling tools is provided, detailing software environments, hardware configurations, performance metrics, and interaction techniques. These contributions expand the range of VR annotation tools and establish a new performance baseline, paving the way for future hybrid intelligence systems. The open-source nature of the modifications invites further development in immersive 3D data annotation.
| elib-URL des Eintrags: | https://elib.dlr.de/216486/ | ||||||||||||||||
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| Dokumentart: | Konferenzbeitrag (Vortrag) | ||||||||||||||||
| Titel: | Advancing Interaction with Massive Point Clouds in Immersive VR | ||||||||||||||||
| Autoren: |
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| Datum: | 2025 | ||||||||||||||||
| Erschienen in: | Virtual Reality and Visualization based on AI Technologies: Proceedings of 9th International Conference on Artificial Intelligence and Virtual Reality (AIVR 2025) | ||||||||||||||||
| Referierte Publikation: | Ja | ||||||||||||||||
| Open Access: | Nein | ||||||||||||||||
| Gold Open Access: | Nein | ||||||||||||||||
| In SCOPUS: | Nein | ||||||||||||||||
| In ISI Web of Science: | Nein | ||||||||||||||||
| Herausgeber: |
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| Verlag: | Springer Nature Switzerland AG | ||||||||||||||||
| Name der Reihe: | Smart Innovation, Systems and Technologies | ||||||||||||||||
| ISSN: | 2190-3026 | ||||||||||||||||
| Status: | akzeptierter Beitrag | ||||||||||||||||
| Stichwörter: | Virtual Reality, Massive Point Cloud, Immersive Labelling, Sphere Tracing, Game Engine, Unreal Engine | ||||||||||||||||
| Veranstaltungstitel: | 2025 9th International Conference on Artificial Intelligence and Virtual Reality (AIVR 2025) | ||||||||||||||||
| Veranstaltungsort: | Osaka, Japan | ||||||||||||||||
| Veranstaltungsart: | internationale Konferenz | ||||||||||||||||
| Veranstaltungsbeginn: | 11 Juli 2025 | ||||||||||||||||
| Veranstaltungsende: | 13 Juli 2025 | ||||||||||||||||
| Veranstalter : | Ritsumeikan University - Osaka Ibaraki Campus (OIC) | ||||||||||||||||
| HGF - Forschungsbereich: | Luftfahrt, Raumfahrt und Verkehr | ||||||||||||||||
| HGF - Programm: | Raumfahrt | ||||||||||||||||
| HGF - Programmthema: | Erdbeobachtung | ||||||||||||||||
| DLR - Schwerpunkt: | Raumfahrt | ||||||||||||||||
| DLR - Forschungsgebiet: | R EO - Erdbeobachtung | ||||||||||||||||
| DLR - Teilgebiet (Projekt, Vorhaben): | R - Synergieprojekt Automated Model Generation | ||||||||||||||||
| Standort: | Bremerhaven | ||||||||||||||||
| Institute & Einrichtungen: | Institut für den Schutz maritimer Infrastrukturen > Maritime Sicherheitstechnologien | ||||||||||||||||
| Hinterlegt von: | Pereira Costa, Bruno | ||||||||||||||||
| Hinterlegt am: | 29 Jan 2026 09:50 | ||||||||||||||||
| Letzte Änderung: | 29 Jan 2026 09:50 |
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