Volume Ray Casting with Peak Finding and Differential Sampling
Knoll, Aaron and Hijazi, Younis and Westerteiger, Rolf and Schott, Matthias and Hansen, Charles and Hagen, Hans (2009) Volume Ray Casting with Peak Finding and Differential Sampling. In: IEEE Transactions on Visualization and Computer Graphics, 15 (6), pp. 1571-1578. IEEE Computer Society. IEEE Visualization 2009, 11. Okt - 16.Okt 2009, Atlantic City, USA. ISSN 1077-2626
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Official URL: http://doi.ieeecomputersociety.org/10.1109/TVCG.2009.204
Abstract
Direct volume rendering and isosurfacing are ubiquitous rendering techniques in scientific visualization, commonly employed in imaging 3D data from simulation and scan sources. Conventionally, these methods have been treated as separate modalities, necessitating different sampling strategies and rendering algorithms. In reality, an isosurface is a special case of a transfer function, namely a Dirac impulse at a given isovalue. However, ar tifact-free rendering of discrete isosurfaces in a volume rendering framework is an elusive goal, requiring either infinite sampling or smoothing of the transfer function. While preintegration approaches solve the most obvious deficiencies in handling shar p transfer functions, ar tifacts can still result, limiting classification. In this paper, we introduce a method for rendering such features by explicitly solving for isovalues within the volume rendering integral. In addition, we present a sampling strategy inspired by ray differentials that automatically matches the frequency of the image plane, resulting in fewer ar tifacts near the eye and better overall performance. These techniques exhibit clear advantages over standard uniform ray casting with and without preintegration, and allow for high-quality interactive volume rendering with shar p C0 transfer functions.
| Document Type: | Conference or Workshop Item (Paper) | ||||||||||||||
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| Title: | Volume Ray Casting with Peak Finding and Differential Sampling | ||||||||||||||
| Authors: |
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| Date: | 2009 | ||||||||||||||
| Journal or Publication Title: | IEEE Transactions on Visualization and Computer Graphics | ||||||||||||||
| Refereed publication: | Yes | ||||||||||||||
| In ISI Web of Science: | Yes | ||||||||||||||
| Volume: | 15 | ||||||||||||||
| Page Range: | pp. 1571-1578 | ||||||||||||||
| Publisher: | IEEE Computer Society | ||||||||||||||
| ISSN: | 1077-2626 | ||||||||||||||
| Status: | Published | ||||||||||||||
| Keywords: | Ray Casting, Volume Rendering | ||||||||||||||
| Event Title: | IEEE Visualization 2009 | ||||||||||||||
| Event Location: | Atlantic City, USA | ||||||||||||||
| Event Type: | international Conference | ||||||||||||||
| Event Dates: | 11. Okt - 16.Okt 2009 | ||||||||||||||
| Organizer: | IEEE | ||||||||||||||
| HGF - Research field: | no assignement | ||||||||||||||
| HGF - Program: | no assignment | ||||||||||||||
| HGF - Program Themes: | no assignment | ||||||||||||||
| DLR - Research area: | no assignement | ||||||||||||||
| DLR - Program: | no assignment | ||||||||||||||
| DLR - Research theme (Project): | other | ||||||||||||||
| Location: | Köln-Porz , Braunschweig | ||||||||||||||
| Institutes and Institutions: | Institut of Simulation and Software Technology | ||||||||||||||
| Deposited By: | Rolf Westerteiger | ||||||||||||||
| Deposited On: | 14 Jan 2010 08:37 | ||||||||||||||
| Last Modified: | 14 Jan 2010 08:37 |
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